What Is Sudoku, Really?

Sudoku puzzles became an international phenomenon in 2005. But they have a long and storied history that – despite conventional wisdom – does not begin in Japan.

The concept of filling a square grid with unique symbols (called a Latin square or magic square) has existed for hundreds of years. The first 9×9 number puzzles began appearing in French newspapers in 1892 (as in the example image below). These puzzles required unique numbers 1-9 in each row and column and inner 3×3 subsquare as well as long the long diagonals. These puzzles all but disappeared from print by the time World War I began.

The modern Sudoku was most likely designed anonymously by Howard Garns, a 74-year-old retired architect and freelance puzzle constructor from Indiana, and first published in 1979 by Dell Magazines as Number Place. He died in 1989 before getting a chance to see his creation as a worldwide phenomenon.

In 1984, Japanese game publisher Nikoli (which will be the subject of a future Puzzlehead article) picked up the idea of Number Place and ran with it. The publisher made two small changes to the concept and renamed it “su-doku”, meaning “single number”. The game became an overnight sensation in newspapers in Japan, possibly because the Japanese language is ill-suited to use in crossword puzzles.

In 1997, New Zealander Wayne Gould was shopping in Tokyo when he picked up a book of sudoku and was instantly hooked. Gould developed a computer program to automatically crank out sudoku puzzles and began selling them on his web site www.sudoku.com. In 2004, he published one of his puzzles in a newspaper in Conway, New Hampshire, and later that year The Times in Britain launched sudoku as a regular feature.

Today, there are many, many variants of sudoku, ranging from different dimensions (such as 2×3 rectangles in a 6×6 grid to 16×16 grids with 4×4 subsquares), oddly-shaped subcells, overlapping puzzles of different sizes, and more. Sudoku has appeared on virtually every medium available, even TV and radio. It has even spawned an annual worldwide competition for die-hard solvers.

Sudoku can be terribly addictive. In Australia in June 2008, a mistrial was declared in a drugs-related jury trial when it was discovered that five of the twelve jurors had been playing Sudoku instead of listening to evidence.

So, what is sudoku, really? The 2 Hot Girls in the Shower have an answer for you. (Don’t worry – despite the name, the link is family friendly.)

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ePeterso2

Who I Am ePeterso2I’m Eric Peterson, and my email address is epeterso2@puzzlehead.org. I’m a software engineer who lives in a suburb of Fort Lauderdale, Florida. I’ve enjoyed solving puzzles for years, and a few years ago I began constructing puzzles of my own. If you’re ever in Broward County and would like to get together some time, please send me a note by email and let me know. I love the opportunity to meet with other puzzleheads, especially if it involves lunch. Puzzle Testing I believe that the best way to make a puzzle even better is to ask someone else to solve it. You learn so much about how people think, how people approach your puzzle, pitfalls they may encounter, and outright errors in your construction by having someone else try it before you unleash it upon the world. If you’re a puzzle constructor, I would be honored to test your puzzle for you. Send me email with your puzzle or a link to it, and I’ll try solving it, as long as I have time available to do so. I’m a busy guy, so my time is limited … but I’m always open to a challenge. My Public Profiles * My Linked In profile * My Geocaching.com profile * My FloridaCaching.com profile Puzzles I’ve Written * Geocaching puzzles Puzzles I’ve Solved * Geocaching puzzles (solved and found) What Happened to ePeterso1? ePeterso1 was a horrible experiment gone wrong that had to be hunted down and killed before he claimed the lives of any more innocent victims. Most of the bugs that caused ePeterso1 to go haywire have been corectted in ePeterso2.

2 thoughts on “What Is Sudoku, Really?”

  1. Sudoku is also well suited as a casual game for handheld devices (BlackBerrys, phones, ipods, etc.) since you don’t have to provide any instructions or word lists like you would for wordsearch or crossword puzzles – all of the screen real estate is devoted to the number grid.

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