Sneaking into the run-down carnival at the edge of town seemed like an easy way to get a cheap thrill; certainly more of a thrill than was ever on offer when the carnival was still in business. Wandering the backstage areas, you just finish adding â€œJ. Kilroy was hereâ€ to the end of a long list of similar graffiti when you are briefly blinded by a sudden light.
After regaining your bearings, you head back to the midway and notice perhaps a halfdozen attractions running at full tilt. Your natural curiosity to see whatâ€™s going on struggles with your desire to not be that character in a bad horror movie, and loses. As you turn toward the hole in the fence that got you into this madhouse, you discover that the fence is now complete. Moving closer, you discover that the fence is also very sharp, and now very electrified.
While lying dazed on the ground, you hear the loudspeakers sputter into life: â€œYou have entered my limbo, my temporary place of abode which is becoming distressingly permanent. The price for your freedom is my freedom. Work, and work hard, and work without fail. Set me free, and you may get a good nightâ€™s sleep.â€
As the silence descends, you decide that even if you are in a bad horror movie, your only choice is to obey. You begin to explore. . . .
This is the introduction to the new puzzle suite by Andrew Feist called Ghost in the Machine.
These puzzles are free, and you can confirm answers (to individual puzzles and the final answer) by email to email@example.com. If you want hints, or answers, thatâ€™s a dicerent story. To receive the hint file for this suite, send Andrew a copy of a receipt for a $5 donation to the American Cancer Society; for the hints and answers, make it a $10 donation. Donâ€™t send him the money; just send him (at firstname.lastname@example.org) a copy of the receipt.
ACKNOWLEDGEMENTS: Andrew sends his thanks to his playtesters Brian Cimmet and Charlie Reams. Also thanks to the puzzle community, especially the ones from whom he has subconsciously,Â unconsciously, and unknowingly stolen puzzle ideas.